Source
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A low gamma can choke your shadows while a high gamma can flatten highlights. This editor keeps image processing local, gives you a split preview, and lets you dial tone quickly before export.
Supports JPG, PNG, GIF, WEBP, BMP. No account needed and no network upload.
Drop a file to start. Your image never leaves this browser tab.
Source
Source frame shows here after upload.
Corrected output
Output frame appears after you load an image.
Most edits fail because people push gamma and contrast together without checking their combined impact.
If you move gamma above 1.6, shadow detail can disappear fast. Not because the image is wrong, but because tone is nonlinear and the low end gets pulled toward hard black. A small contrast bump at the same moment can turn a small fix into clipping, especially in highlights.
In practice, if highlights look too flat, lower gamma slightly first, then apply contrast once in small steps. If the image feels lifeless, do the reverse. The page renders fast, yet your eye is slower than the math, so pause between big moves.
Each pixel goes through two operations in a fixed order.
First, gamma applies a power curve per channel. A gamma lower than one brightens dark tones without a brutal linear lift. A gamma higher than one darkens them and keeps highlights cleaner in many scenes. Then contrast stretches values from a midpoint so middle tones separate. If you only want one control, keep the other near its default position.
This is not a recovery tool. It does not rebuild texture if data is already clipped. If compression or sensor clipping already removed detail, gamma can only redistribute what remains, and sometimes that means imperfections become visible sooner.
Behind the interface sits one simple pipeline, no neural network, no heavy transform stack, no cloud API. The page decodes image bytes into pixels, applies gamma with a lookup table, and then applies contrast to those computed channel values before writing back to canvas.
That design choice keeps behavior readable. Gamma uses one math path and one table. Contrast uses one midpoint spread formula. If you apply many quick slider moves, you are still moving inside that same map. It is straightforward to reason about, but it also means each iteration includes rounding to 8-bit channels. That is expected for browser canvas pixels.
In practical terms, if you care about archival restoration or heavy grading, this page should prepare tone before the heavier stage, not replace it. We find better consistency when you avoid deep chains. Export, then continue in a dedicated grading workflow if the project needs that level of control.
Large camera photos can be heavy, especially 12MP and above. The canvas path here runs locally, and the UI still stays responsive for common frame sizes, but every pixel pass still has cost.
For very large files, the result is still usable, but you can lose the feeling of instant feedback. That is not a failure. It is the browser doing honest 8-bit math on thousands of pixels in real time.
What we recommend on a rushed workflow
Start from one preset only, move contrast last, and export once. If a file still reads weak, reduce gamma by one step before adding contrast.
These presets are not universal rules. They are useful start points.
| Shot type | Start gamma | Start contrast | Good first move |
|---|---|---|---|
| Indoor food shot | 1.10 | 8 | Raise gamma, keep contrast soft |
| Backlit portrait | 0.78 | 14 | Lift shadows first, monitor skin detail |
| Overcast street scene | 1.30 | 5 | Raise gamma first, then tiny contrast |
| Dark macro product | 0.65 | -5 | Lower gamma to reduce clipped edges |
For a 2560 × 1440 screenshot of UI artwork, many passes make text fuzzy by accident. We suggest a conservative workflow, and verify output with 170 as a rough upper target for average highlight brightness when labels should remain crisp.
When color intent becomes the main goal, run tone first and then finish with hue and saturation. This order keeps colors stable while shadows and highlights are settled.
If print is your endpoint, test on the final display path and then run through the optimizer before uploading.
If tone and color fight each other, switch tools before you keep chasing perfection. Use color balance for tint correction, or return to brightness and contrast for separate channels.
Answers tuned to this interface.
If the browser scaled a small canvas preview, save size can show different display contrast. Open the downloaded file at 100 percent and compare tone before sharing.
No. It expects raster images such as JPG, PNG, GIF, WEBP, or BMP, which keeps the tool fast and safe in your browser.
Usually gamma first, then color adjustments. Tone shifts are a stable base, and then color tools have cleaner data to work with.
There is no fixed safe range for every image. Start around 8 to 20 for most scenes and stop when histogram peaks touch the edges.
Nowhere external. Processing is done in the page, and download is generated directly from your browser canvas.